The GPosers Guide to Ktisis

Written By
Nanami Chiaki @Gilgamesh


With the recent "Maintenance Moding" of Anamnesis, I've seen a lot of people wanting to switch over to Ktisis, but getting frustrated due to various reasons. I've been using Ktisis for quite a while now, (Since it went public basically) and I'd like to hopefully help anyone that's wanting to start, but is having trouble making the switch for one reason or another! My goal with this guide is for it be usable by both beginners, and advanced users alike.


THIS GUIDE WILL BE SPLIT IN THREE PARTS
SECTION I of this guide will be (I hope) easy to digest and provide just enough information about what a function does, and how it interacts with the user.
SECTION II of this guide will go into how to actually get started with posing and cover what most people that use Ktisis will actually be using for the majority of their GPosing.SECTION III of this guide can be considered the "Advanced User" section, and will go more in-depth about each function and how it might interact with the user as well as other plugins that are commonly used with GPOSING (such as Brio, Glamourer, etc.)


DISCLAIMERS - PLEASE READ

  • This guide assumes you are familiar with all the functions of the in-game VANILLA GPose Menu, and that you have already installed, and enabled, the Ktisis Plugin in Dalamud. If you haven't yet installed the Ktisis Plugin, please visit the Ktisis Discord using the Discord Icon at the top of the page for help installing it.

  • There are some interactions and controls in Ktisis that are not documented, listed, or otherwise noted anywhere within the plugin. I will be marking these interactions alongside the features they are associated with, with a [CONTROL NOTE] marker to indicate there is an undocumented control associated with the feature.

  • Please remember that Ktisis is still in Alpha Testing (as of writing this guide - Version 0.2.19)
    The plugin itself is completely functional, but there is some minor Weirdness™ to be aware of. Meaning that some menus aren't graceful to navigate and some buttons have no description. Some buttons and functions of the plugin do not have a name, so I will be referring to them as how I personally refer to them.

  • When XIVLauncher/Dalamud are down during game patches, Ktisis will be down as well.

  • There are a few places within the plugin that you'll see an Information icon (represented by a lowercase "i" inside of a circle). These will provide some information related to the feature that it's placed near, however there are only a few of these, and they don't necessarily provide all the information needed.


With that all out of the way, Let's get started!

Glossary of Terms

Before the Table of Contents, I'd very quickly like to go over all the terms I'll be using in this guide.

  • [Actor] - Any Entity that can be manipulated within GPose. This includes (but is not limited to)
    Players, NPC's, Monsters, Minions, and Props.

  • [Gizmo] - The fun looking UI Element within Ktisis that lets you dynamically Move, Rotate, and Scale your Actors.

  • [Game World] - Refers to the current Instance, or Zone you are in. This can be anything from an entire region (Lower La Noscea) to just a singular room (like an Inn room.)

  • [World Coordinates] - These are coordinates that are relative to the position in the Game World
    (aka World Coordinates [0, 0, 0] correspond to the literal center of the current Zone).

  • [Local Coordinates] - These are coordinates that are relative to your currently selected Actor.

  • [.chara file] - File Extension used by both Anamnesis and Ktisis that is used to save Actor appearances.

  • [.pose file] - File Extension used by both Anamnesis and Ktisis to save Poses made using either Tool.

  • [.cmp file] - A depreciated File Extension used to save Poses that was used by an outdated app called the CMTool. .cmp files currently are not supported by Ktisis and as such, would need to be converted to a .pose file before being able to load it in Ktisis. As of Version 0.2.20, Ktisis now lets you load .cmp files!

  • [Posing Mode/Pose Mode] - The toggle that allows you to start (or stop) posing your Actor.

  • [Slider/Sliders] - A box that usually has numerical values in it that can be adjusted by Clicking and Dragging Left/Right on the box, or by CTRL+Left Clicking on the box to manually input the value.

  • [Skeleton] - The rig your Actor uses that contains all the individual Bones you can manipulate. This is visualized in Ktisis as Dots (Bones) connected by Lines (Skeleton)

  • [Bone] - The individual parts of your Actor's Skeleton that you can select to manipulate your Actor.

  • [Parent Bone] - The Topmost Bone that guides how any Child Bones will adjust when the Parent Bone is adjusted.

  • [Child Bone] - The Bones that a Parent Bone controls when it is adjusted.

  • [Redraw] - The act of re-rendering your Actor, usually used to fix something that broke horribly.

Table of Contents

The Buttons below will bring you to the different sections of the guideThe Main Page button will bring you back to the landing page.

Section I - Beginners Guide

Section II - The Gizmo and Pose Tab

Section III - Advanced Guide
UNDER CONSTRUCTION

Thank You Page

Section I
Beginner's Guide

The Basics

First things first, what the HECK do all these menus do?

Ktisis has 5 important menus you'll need to get familiar with. 4 of these menus you'll find as Tabs near the top, the last you'll find as a button in the Actor tab.Each of these tabs have a number of dropdown menus to show/hide which I will go over in each tab breakdown section later on.

[CONTROL NOTE] Hey! You're paying attention to the Control Notes, thats great!
Every Box and Slider that has a numerical value in it, can be CTRL+Left Clicked to enter the values manually.


  • [Actor] This tab contains what I would describe as the "miscellaneous" features of Ktisis, and also contains the 5th menu I mentioned. You won't spend much time in this tab outside of your initial pose setup.

  • [Pose] This tab is where you'll spend most of your time in. It contains all the Transform options for Rotating, Moving, and Scaling all the Bones you can select. This tab is big and is probably the thing that will overwhelm you the most if you're coming from Anamnesis.

  • [Camera] This tab contains all the GPOSE camera manipulation options you'd find in the Vanilla game, and Anamnesis, along with some other extra features.

  • [World] This tab was introduced just recently, and lets you change Time, Weather, and even change the Zone's skybox texture to any other Zone's in the game!

  • [Edit Actor's Appearance] This is almost an entirely separate tool within Ktisis itself, and I will explain what all it does later on in the guide. The tl;dr is that it's basically a cut-down, mini version of Glamourer.

The ACTOR Tab

WOW thats a lot of things right off the bat! That's okay though! Let's hide the irrelevant stuff and break it down. We're gonna go ahead and ignore the Edit actor's appearance button for now.


Actor List

  • Displays the names of all Actors that are currently posable within GPOSE.

  • Clicking on an Actor's Name will select them for posing as if you had clicked on them in GPOSE.

  • Right Clicking an Actor that is not currently selected, will remove them from the Actor List (But not the game!). If you wish to add them back to the list, simply click on their actual model in GPOSE.

  • The + Icon will open a menu of all available Actors that are currently rendered around you in the Game World. Clicking on an Actor from this menu will add them to Actor List.


Animation Control

  • Animation Control allows you to control your Actor's currently playing animation.
    The Seek slider allows you to pause on any frame of the current Actor's animation.
    The Speed slider will allow you to control how fast your Actor's animation will play.

  • To access the sliders, you must not have Posing Mode toggled on, and you must pause your Actor's movement as you would normally in Vanilla GPose.


Gaze Control

  • Gaze Control combines the Vanilla GPOSE functions "Face Camera" and "Track Camera" into a tool that gives you greater control.

  • The 3 Values on each slider correspond to X, Y, and Z World Coordinates.

  • Clicking the Eyeball Icon (aka Camera Tracking) will make your Actor's Head, Torso, and Eyes, track the Camera's current location. To keep where the Actor is looking, click the Eyeball Icon again and your Actor will stop tracking.

  • Clicking the Arrow Icon (aka Gizmo Tracking) will spawn a Gizmo in the Game World that you can manipulate that your Actor will track. Clicking the Arrow Icon again will hide the Gizmo and your Actor will stop tracking and continue looking in the direction before the Gizmo was hidden.

  • Clicking the Chain Icon will toggle between Linked and Unlinked.
    - Linked Gaze Control will make your Actor's Head/Torso/Eyes all track together.
    - Unlinked Gaze Control will separate the Head/Torso/Eyes into their own Sliders so that each part's tracking can be toggled on/off and can be saved separately.

  • Whenever you enable either Camera Tracking or Gizmo Tracking, the Icon you clicked will turn Blue indicating that your Actor is currently using that Tracking method.

  • If you wish to have your Actor revert to where they were looking before, uncheck the checkbox on the part you wish to reset.


Import & Export

  • The Import button will bring up an explorer menu that lets you import .chara files. These files contain Actor Appearance, and Equipment data that you can load onto your selected Actor.

  • The Export Button will bring up an explorer menu that lets you save your selected Actor's current Appearance and Equipment.

  • The checkboxes under Equipment and Appearance decides what gets imported and exported in the .chara File.

  • Import NPC will open up a searchable dropdown list that lets you turn your Actor into almost any other Actor in the game!

  • Revert Changes will attempt to revert any changes you've made to your Actor back to the state they were in when you opened GPose.

The CAMERA Tab

The Camera tool might feel overwhelming at first, but each button and slider does exactly one thing, and since the Camera Tab doesn't have any dropdown categories to toggle, let's break down what each thing does one by one.


  • [1] - The Camera Lock Button will Lock/Unlock the camera focus onto your current target Actor. Meaning that if you click onto another Actor while the Lock is active, the camera won't move.
    When unlocked, selecting a new Actor will snap the camera to your new target, just like in Vanilla GPose.


  • [2] - The Actor Snap Button will instantly snap your camera to your currently selected Actor. This function respects the Camera Lock feature so if you click this while the Camera Lock is active, your camera will not move.


  • [3] - The Saved Camera List is a dropdown menu that lists all of your saved Cameras.

[CONTROL NOTE] If you want to rename a camera entry in the Saved Camera List, Right Click on the camera entry you wish to rename. If you want to delete an entry, Right Click on the camera entry you want to delete, and Ctrl+Left Click on the TRASH CAN icon next to it.


  • [4] - The Create New Camera button will create a new entry in the Saved Camera List. Each entry dynamically remembers the last position of your Camera when you switch to a new one.
    To explain a bit more clearly, let me give an example... (Skip to [5] if this already makes sense to you or you're already familiar with this feature.)

    Say you want a camera angle for a shot that shows your Actor's entire body, but also a camera angle of a closeup of just the face. Move the camera to your desired spot for a full body shot, then click the Create New Camera button. Now move your camera to a close up of your Actor's face. If you select your first camera from the Saved Camera List, it will instantly swap to the camera of your full body, and then if you select the second camera, it will swap back to the face! Be careful though, as it doesn't remember the position from when you clicked the Create New Camera button, it just remembers the last position it was at when you switched to a different saved camera.


  • [5] - The Work Camera is a form of Freecam. Meaning the camera is not bound to a target, you can move around freely with your movement keys as if you were in an FPS game.
    - While the Work Camera is enabled, you will not be able to adjust your Camera Rotation or Field of View.


  • [6] - The Camera Coordinates are a set of 3 boxes that reference the X, Y, and Z coordinates of the camera using the World Coordinates.


  • [7] - The Camera Offset sliders are used to adjust your camera along X, Y, and Z Axis (Red, Green, and Blue respectively).


  • [8] - The Camera Position Lock will Lock/Unlock the position of the camera, allowing you to move the coordinates of the camera without adjusting how it is offset
    - Something to note is that this will disable letting you adjust your Camera Distance (Scroll Wheel).
    - Also note that this feature should mostly only be used when you're ready to take your final screenshots, as locking the camera again will snap it back to its original position that you unlocked it from.


  • [9] - The Camera Orbit Angle sliders work exactly as if you were Left/Right Click dragging in Vanilla GPose, just with finer control as it only moves along the selected Axis.


  • [10] - The Camera Pan sliders work exactly as if you were using WASD in GPose but again, with the added benefit of finer control as it only moves along the selected Axis.


  • [11] - The Camera Rotation slider will tilt your camera as if you were pressing Q or E in Vanilla GPose.


  • [12] - The Field of View slider works just like the same slider in Vanilla GPose and will change the camera's Field of View.


  • [13] - The Camera Distance (alternatively called Camera Zoom) slider will move your camera closer or farther as if you were using the Scroll Wheel in Vanilla GPose.


  • [14] - The Delimit Camera checkbox disables the in-game minimum and maximum Camera Zoom while in GPose. With this box checked, there is functionally no limit to how far you can Zoom in or out.
    For reference, The Vanilla minimum Camera Zoom is a value of 1.5 (The distance right before it would put you into the 1st Person Camera.) and the Vanilla maximum Camera Zoom is a value of 20.


  • [15] - The Disable Collision checkbox will allow your camera to clip through everything (including the game world) as if you had a NoClip cheat enabled.

The WORLD Tab

The World Tab is the newest tab added to Ktisis, it's fairly straightforward so we'll get right into it.


  • [1] - The Time Control slider adjusts the time of day in-game. You can either adjust the slider, or input a manual value in box on the right side.

    The Time Value represents the minute of the day, and as there are 1440 minutes in a day, Value 0 and 1440 both would be Midnight 12:00am. Value 360 would be 6:00am, Value 1140 would be 7:00pm, and so on.


  • [2] - The Weather Control dropdown allows you to change the weather of the zone you're currently in. Only weathers that naturally appear in that zone will be shown in the dropdown.


  • [3] - The Sky Texture selector allows you to change the texture used in the Zone's Skybox.
    Note in the example picture below that the clouds from the Clouds weather does not change, but simply the background texture.

  • [4] - The Freeze Water checkbox simply makes any water stop moving (such as the waves hitting the beach). Note that it does not freeze Weather such as Rain.

The ACTOR APPEARANCE Tab

Remember that Tab I told you I'd tell you about later? Well If you go back to the Actor Tab and click on the Edit actor's appearance button, it will open up the Actor Appearance Tab

As I said before, It's essentially a slimmed down version of the Glamourer Plugin that allows you to change your Actor's Appearance and Equipment.


Customize

  • The Customize tab allows you to change basically anything that the in game Character Creator would allow you to change, along with letting you toggle the Legacy Tattoo.
    Along with the obvious Sliders and +/- buttons to change various things, You can also click on each icon's picture (including Colors) to bring up a gallery list of all of the selections available.

  • Clicking on the pictures of the racial customizations at the bottom will toggle that feature on or off.


Equipment

The Equipment Tab allows you to change what Equipment your Actor is wearing.


  • The Shirt Icon near the top will open up a list of every single Glamour Plate, and Gear Set, that you have saved on your current character. Selecting one will load that Plate or Set onto your current Actor

  • The Paint Roller icon will allow you to Dye every piece of Equipment the same color at the same time.

  • Clicking on an icon of any of the Equipment slots will open a searchable list of every gear piece in the game for that Equipment slot. Clicking on the name will then equip that piece of Equipment to your Actor.

  • Right Clicking on any on the Equipment Icons will remove that piece of Equipment from your Actor.

  • The 1st value next to each Equipment Slot is the Model ID of that piece of Equipment.

    The 2nd value is the Variant ID of that specific piece of Equipment. (The Model A-2 Tactical Top, for example, shares the same Model ID, but the A-1 version uses Variant ID [1], while the A-2 version uses Variant ID [2].

    The 3rd value is Weapon specific, and is mostly used for Prop items (such as things used in cutscenes or by NPC's).

  • The Color box next to the ID boxes can be left clicked to pull up a Dye menu to change the color of the Equipment.

  • The Eye Icon (exclusive to the Mainhand Weapon, Offhand Weapon, and the Headpiece Equipment) is used to toggle the visibility of that piece of equipment. It works exactly like the Vanilla in-game feature in your Character menu.


Advanced

The Advanced Tab has a few extra features that control Opacity and Wetness, along with an alternative way to change the Actor's Model ID


  • The Opacity slider changes the transparency of your Actor. You know how when you use the Ninja action "Hide", your character becomes slightly transparent? This slider works exactly like that, but it goes from a value of 0.000 to 1.000, meaning you can control exactly how transparent the Actor is.


You know how when it rains in game, or when your character steps into water, they appear to get shiny and wet?

  • The Wetness Override checkbox will override the any "Wet" effects on your Actor, and allows the 3 proceeding sliders to function. You know how when it rains in game, or when your character steps into water and they appear shiny and wet? That's what this checkbox overrides.

  • The Weather Wetness slider will affect how Wet your Actor appears as if they were being affected by Weather, such as Rain, or Storms.

  • The Swimming Wetness Slider affects how Wet your Actor appears as if they had stepped into a pool of water, or dove into an Underwater Zone.

  • The Wetness Depth slider will affect how much of your character appears Wet starting from the bottom going up (Feet to Head on a humanoid Actor). This slider goes from a Value of 0.000 to 3.000. See the pictures below for an example.

Note that the Wetness Depth Value appears to be a set height. For example
A Value of 0.400 on a Female Miqo'te, makes up to their knees wet,
While that same value on a Female Roegadyn, would only reach their ankles.


  • The Model ID changes the model your Actor uses. Meaning you can turn your Actor into any other Actor as long as you know the Model ID. This is an alternative way to use the Import NPC function from the Actor Tab with the added benefit of being able to change into an Actor whose Model ID might not be displayed in the Import NPC list.

    Linked below this paragraph is a handy searchable spreadsheet that lists all of the known Ktisis Model ID's. Please note that these Model ID's are not always the same as the ones that were used in Anamnesis.

    Link to Spreadsheet

This marks the end of Section I of the guide.

The Next Section of the guide will explain what the heck "The Gizmo" is, and go in-depth about The Pose Tab.
If you already understand what The Gizmo does, feel free to to skip ahead to the Pose Tab using the button below.

Section II
The Gizmo and The Pose Tab

The GIZMO

THE ALMIGHTY GIZMO.
The Gizmo is the UI Element that sits over top of your Actor that has a number of parts to it that let you Move, Rotate, and Scale your Actor and all the different Bones that the Actor's Skeleton has available.
Something important to note is that the X, Y, and Z Axis are different from the in game X, Y, and Z Axis that you can see on your minimap.

  • You can interact with the Gizmo in a number of ways, all of which involve clicking + dragging the different parts.

  • You can Left Click + Drag the Red, Green, and Blue element to interact with that Axis.

  • There is also a White element that will interact with all three Axes at once. I'll do my best to explain what each White element does, but it's hard to describe in words, so I encourage you to mess around with each one for yourself to get a feel for what they do.


Move

  • The Move portion of the Gizmo is represented by 3 Colored Arrows, 3 Colored Squares, and a single White Dot.

  • The Colored Arrows will move the Bone along a single Axis. If no Bone is selected, it will move your Actor instead.

  • The Colored Squares will move that Bone along two Axes at once.

  • The White Dot here will move all three Axes in relation to your camera.


Rotate

  • The Rotate portion of the Gizmo is represented by 3 Curved Lines along a Single White Sphere.

  • The Curved Lines will rotate the Bone in place along that corresponding Axis

  • The White Sphere will Rotate the Bone in relation to your camera.


Scale

Authors Note: Although I use the actual term for this for the sake of definition, for the purposes of just this section, it might be easier to understand the concept if you replace the word Scale with Size.

  • The Scale portion of the Gizmo is represented by 3 Colored Lines that end with a Dot, along with a Single White Dot in the center.

  • The 3 Colored Dots will increase the scale of that Bone along the corresponding Axis.

  • The White Dot will increase the scale of all 3 Axes at once

The POSE Tab

Oh boy. So here we go. The Posing Tab. There's a lot here, as this is the main part of the plugin the majority of users will be interacting with.I'm going to break down each dropdown list into its own mini-section, starting with the main section of the Tab.

Main Section


  • [1] - The Posing Mode Toggle turns On/Off the ability to actually begin moving your Actor's Bones.

  • Enabling Posing Mode will stop all movement and freeze all physics for every Actor that is rendered. This means even other Player Characters, NPCS, etc. This allows you to begin adjusting all the Bones on Actor's so you can start making a Pose.

  • Disabling Posing Mode will completely reset any bone adjustments made to your Actors, and will disable most of the functions in the entire Pose Tab.
    In case it wasn't clear, I cannot stress this enough. If you toggle this off by accident, and you haven't saved your pose, you will LOSE your pose.

  • If you attempt to adjust your Actor's Bones while the Posing Mode toggle is off. You'll find that it will either ignore your adjustments, or will constantly attempt to snap your Actor back to their original position. This is intended behavior. The only adjustments you can make while Posing Mode is toggled off is rotating and scaling the whole Actor.


  • [2] - The Info Display will show you 3 seperate pieces of information.

  • Whether your selected Actor has their movement/animation playing, or if they're paused.

  • The name of your Actor

  • The currently selected Bone


  • [3] - The Orientation Mode button will adjust your Gizmo between World Coordinates and Local Coordinates.

  • World Coordinates Mode (represented by a globe icon) will have your Gizmo stay in a static position in relation to the World Coordinates, meaning that it won't spin or rotate itself to adjust to your Actor or their Bones as you interact with them.

  • Local Coordinates Mode (represented by a house icon) on the other hand, will adjust your Gizmo dynamically as you interact with each Bone, making it easier to see exactly how your next adjustment will interact with it.


  • [4] - The Display Skeleton/Bones button will toggle the visibility of the White Dots, and Lines, that are displayed over top of your Actor.


  • [5] - The Sibling Link button will toggle between 3 ways that opposite Bones Rotate with each other.
    I'll be using the Left Arm and Right Arm bones as an example for the following explanation.

  • No Sibling Link (represented by an up arrow) means the opposite Bones will have no interaction with each other.

  • Link Rotation (represented by a chain) will rotate both Arms exactly the same. If you rotate the Left Arm away from the body, the Right Arm will rotate towards the body. Basically, it is copying the Rotation.

  • Mirror Rotation (represented by a half moon circle) will mirror the arms movements. So this time if you rotate the Left Arm away from the body, the Right Arm will also rotate away from the body.


  • [6] - The Deselect Gizmo button will deselect whatever Bone you have selected, therefore removing the Gizmo from the screen.


  • [7] - The Undo Button will undo your previous adjustment.
    This also includes adjustments made to the Camera from the Camera Tab

  • [8] - The Redo Button will Redo your previously Undone adjustment.
    This also includes adjustments made to the Camera from the Camera Tab


  • [9] - The Parenting checkbox will toggle whether Parent Bones will control Child Bones.
    It is generally advised to keep this checked on unless you're doing something advanced.

  • To explain further with an example, if Parenting is on, rotating the Left Arm Bone will also rotate the Left Elbow, Left Forearm, Left Hand, and the Left Hand's Fingers along with it. If Parenting is off, rotating the Left Arm Bone will rotate only the Left Arm Bone.


  • [10] - The Move button, will place the Move Gizmo over top of the selected Bone, allowing you to move the Bone.

  • [11] - The Rotate button, will place the Rotate Gizmo on top of the selected Bone, allowing you to rotate the Bone.

  • [12] - The Scale button, will place the Scale Gizmo on top of the selected Bone, allowing you to scale the Bone.


[CONTROL NOTE] SHIFT+Left Clicking, on the Move, Rotate, or Scale button, will add each part onto the Gizmo to make a Combined Gizmo. So if you select the Move, and Rotate button, You'll see both the Move, and Rotate portions of the Gizmo combine over top of the selected Bone. All 3 can be combined, but the Scale portion will be condensed to just the 3 Colored Dots that will instead appear outside the Sphere. (Refer to the 1st Picture below)[CONTROL NOTE] Expanding on the previous Control Note, Pressing the "U" key on your keyboard will enable a slightly more functional version of the Combined Gizmo by adding a small White Circle around the White Dot in the center that will function like the White Dot that appears when you only enable the Scale portion of the Gizmo. (Refer to the 2nd Picture below)

Bone Categories & Bone List

I'm combining these two Dropdowns as they functionally serve the same purpose.
However... remember the Weirdness™ I mentioned in the intro? Ya we'll be getting into some of it here.
In the interest of keeping things neatly contained, I will have to explain these two drop downdowns out of order as there is a feature in Bone Categories that requires a slightly more in-depth explanation.


Bone List

  • The Bone List displays all the Actor's Bones in a Parent/Child dropdown hierachy starting with the Abdomen Bone.

  • Left Clicking on a Bone name will select that Bone with the Gizmo

  • If you refer to the picture above, you can see how this hierachy works as each Parent Bone will dropdown into other connected Child Bones. If this still doesn't seem clear, I'll provide an explanation below.

[Skip this explanation if you already understand how a Parent/Child Hierachy works]Let's take the Waist Bone listed in the above picture as our starting point. The Waist Bone can be considered the Parent Bone of every Bone below it. Adjusting this Bone, will also adjust every Bone below it in the hierachy. The restriction being that while Parent Bones will control all Child Bones in it's hierachy, Child Bones cannot control Parent Bones.
Looking back at the picture above then as an example, adjusting the Waist Bone will also adjust the Right Leg Bone. However, adjusting the Right Leg Bone will not adjust the Waist Bone.


Bone Categories

  • Left Clicking the checkbox next to each of these Bone Categories will enable corresponding Dots to appear visible on the Skeleton. (Refer to Pictures above)

  • You can enable multiple categories at the same time.

  • Right Clicking a Category will enable that Category, while disabling all other categories.

  • Clicking the Select All Categories button near the bottom of the dropdown (represented by a double checkmark) will enable every possible bone on the Actor.

  • Clicking the Deselect All Categories button (represented by an X) will disable every Bone instead.


Overload Visibility

Overload Visibility is a feature that functions almost identically to enabling the various Bone Categories, but with the added functionality of forcing that categories visibility over other non-overload categories. If you refer to the Pictures above, you'll see that, even though I have the Head, Hair, and Body Bone Categories enabled, only the Head Bones are visible on the Actor.

  • To Enable Overload Visibility, you must Shift+Left Click on a Bone Category, which will show a Green Checkmark when enabled, instead of a regular white one.

  • When an Overload Category is enabled, the Select/Deselect All buttons at the bottom will be replaced with a Clear Overload Category button, which will disable all currently enabled Overload Categories.

  • Shift+Left Clicking on an enabled Overload Category will disable only the Overload Category, leaving all of your normal categories enabled.

  • Shift+Right Clicking on a category will enable that Overload Category and disable all the other Overload Categories

Import & Export

The Import & Export tab deals with saving your current Actor's Pose, as well as loading a saved Pose onto your selected Actor.
Authors Note: I mentioned earlier that Ktisis cannot load .cmp files. Fortunately there is a web app that can mass convert them for you, see the bottom of this section for the link. As of Version 0.2.20, you can now load .cmp files! I will leave the pose converter app linked cause it is still pretty handy to have just in case


  • The Transform checkboxes denote what adjustments get loaded when you Import a pose onto your Actor. Unless the Pose Creator specifically notes to enable these, it's generally advised to only have the Rotation checkbox enabled, unless you want your actor to load in as some sort of eldritch abomination.

  • The Mode checkboxes denote what part of a Pose gets imported when you load a .pose file.
    Enabling the Body checkbox will load everything from the .pose file except the Actor's facial expression.
    Enabling the Expression checkbox will load the Facial Expression from the .pose file.
    Enabling the Weapons checkbox will any adjustments made to Weapons in the .pose file. Generally you can leave Weapons disabled unless you're specifically loading a Pose made with a Weapon in mind.

    Having both Body and Expression enabled will load the entire Pose.
    Having only Body enabled will load the Pose but keep your Actor's current Facial Expression intact.
    Having only Expression enabled, will load the Pose but keep your Actor's body adjustments intact.

  • The Import button will bring up an explorer menu where you can select a saved .pose file to load onto your selected Actor. This button respects all of the checkboxes enabled or disabled in the Transform and Mode sections

  • The Export Button will bring up an explorer menu where you can save your currently selected Actor's entire pose. This button ignores the checkboxes in the Transform and Mode sections.


If for some reason, you still have old .cmp Files laying around, there is a web app that can convert them to .pose Files for you. You can totally load them now as of Version 0.2.20!
Note that the converter tool isn't always perfect depending on what all was adjusted in the .cmp File, but it should work for the vast majority of them.

Pose Converter

Advanced (Debug)

Despite the scary sounding name, the Advanced (Debug) tab actually contains useful features that are fairly easy to understand.


  • Reset Current Pose will reset your Actor to whatever pose they were in when you enabled Posing Mode. So if you were in the middle of doing the Moogle Dance Emote when you enabled Posing Mode, this button will reset your Actor to the middle of the Moogle Dance.


  • Set to Reference Pose will load an A-Pose onto your Actor (Pictured below)


  • Store Pose will temporarily store your selected Actor's current Pose.

  • Apply Pose will load the Stored Pose from the Store Pose button, onto your selected Actor.

You can think of Store Pose and Apply Pose as a sort of Copy and Paste function. You can Store a pose, and you can Apply it as many times as you want, but the moment you Store a different Pose over it, that previous Pose is no longer stored.


  • Force Redraw is the only function here that I would consider advanced. What it does is force the game to reload your Actor. Sorta like turning them off and on again. This can sometimes have unintended consequences, and should usually only be used when an Actor seems to be completely broken, such as Equipment pieces being warped, or Hair being broken or missing. Or if the spirit of an unholy entity has manifested itself in your Actor.
    That last one was a joke... probably.

This marks the end of Section II of the guide, and thus the end of the Main part of the Guide itself! There is still an Advanced Section that I will be writing over time, but everything needed to use Ktisis effectively has been covered!

If you wish to see what a Pose made using Ktisis looks like from start to finish, I posted an unlisted video of a timelapse which you can find here.

Thank You!

If you found this guide useful. Please consider donating to my Ko-Fi! All of my content is free so any little bit helps.

Ktisis is an amazing plugin, and I hope that by reading this guide, you came out with a good understanding of how it works. I tried my best to make this as readable, and as digestable as possible without overwhelming anybody.
If you're a complete beginner, I hope it was clear and concise enough to help you understand the concepts of the plugin and the tools at your disposal.
If you're an advanced user, I hope you learned something you didn't know previously!

If you find any issues or have any feedback, please join the Ktisis Tools Discord (linked at the beginning of the guide) and feel free to ping me @nanami_chiaki. Please try not to disturb the Ktisis Devs with questions about this Guide, they had very little involvement in it's creation other than giving me their blessing to create it (Thank you again Chirp!). I'm more than happy to answer any Guide related questions if you ping me.

If you wish to find me elsewhere, I have another Carrd site linked below with all my socials, and other places you can find me!